It’s been a long time! Here is some stuff we developed because we think the curve deformer in Softimage stinks and we wanted to have an opportunity to deform instanced (or copied) geo in ICE. So here you have a compound to deform geometry by a curve with built in twist and push, a wave deformer for curves and strands and a compound which can copy geometry and deform it by strands. The latter is supposed to be thrown on an empty polymesh and takes your strand featuring pointcloud as input. Hope you enjoy, use at your own risk!
Guess what? Mobile finally made it to the internet- at least a small of part it. It has been over a year since this film written and directed by Verena Fels has been finished as a graduation project at Filmakademie Baden- Württemberg. The short has been wildly successfull at festivals around the world- especially among the younger audience- and is still collecting prices on a regular basis. You can watch lovely Verena and producer Regina Welker picking up an Animago award right here and there is a children´s book wich includes the full movie on DVD. On top, Verena did a stereoscopic version as well- if you have any chance to see it, go for it, it´s awesome!
Disclaimer: I did the Renderman shading and lighting job, while my Polynoid buddy Csaba helped developing look, comp and textures.
To avoid going through hell animating this by hand, I recently built a compound for flipping cards. It’s all in one cloud, so you can just copy and paste, move, scale and rotate your rows around. Length and progress are connected to to the nulls’ scaling, but of course you could also connect all of them to a volume, if you don´t want to have extra keyframes on every row. The shape is an instanced grid, which was necessary to move the rotation center of the objects. I’m adding one point at each null´s position and then clone the points and move them towards the parents´edges as well as modifying their rotation. The rest is simply calculating rotations between spaces and stuff and adding a bit of variation. Screenshots after the break- the tree looks a little wild, so feel free to use the comments if there are any questions…
Update: I uploaded the scene file- as said, it’s a little wild and scaling is hardcoded at the time. So use at your own risk, but I think it could be helpful being able to have a closer look at the ICE tree…
Here’s the link:
Here’s an ICE compound that lets you have your (of course, unsimulated) points flow along a curve. The cheap trick is to wrap the points around the curve, so you have a neverending flow of particles- but you always have the same amount of points. Using the awesome modulo node is the way to do it and, as always, no big magic involved here. Rotation is linked to the timeline, so you can animate a constant roll and the usual turbulence nodes are in there, too. The compound has an output called PointonCurvePos, which lets you drive whatever value you wish along the curve. Click below for demo scene and compound, comment section is open for your thoughts… Enjoy!
There are some combinations of ICE- nodes I build everytime I’m working with strands. So as I finally put these combinations together as compounds, I thought it would be a good thing to share those with you. It’s all very (very) basic, but quite handy. Of course, it’s all about avoiding simulation, so these compounds are designed to be used in an unsimulated ICE tree. Description and download links after the click.
Because the Siggraph CAF’s jury seems to kind of like what we did the last year (Loom, Mem), the Polynoid crew (unfortunately Tom will be missing) is going to attend the show! We will be having a making of presentation on Tuesday, so if you missed it a FMX in May, here is your second chance! There will also be a small FMX booth that we will be hosting on Sunday (25th, whole day), Monday (26th, 1:30- 6:00 p.m.) and Thursday (29th, 1:30- 6:00 p.m.), so help us having a good time there by stopping by and having a chat with us, we’re looking forward to it!
Finally, there is time to write down some of the sentences we spoke during our talk at the FMX! I´m going to start with the part about animating strands, because it covers many of the things we learned about ICE during the production of Loom.
The Polynoid boys have some news to share! First of all, Polynoid’s home in the cloud has been updated with our latest projects: there is a teaser of our newest short “loom”, as well as a full version of “mem” and we have a 2010 reel. Check it out and let us know what you think! And for those who are interested in having a closer look at the way we work: we are set to talk about that during our workshop at the FMX 2010 on wednesday, may 05, 5-6 p.m.. See you!
Berlin based artist crew transforma and french director Yro are set to premiere their collaborative project “Asynthome” on friday, april 9th at NÉMO LE FESTIVAL DES ARTS NUMÉRIQUES. Asynthome is a Live AV- Performance and the teaser (above) looks awesome. I love how transforma handcraft their stunning visuals and everytime I see some of their work I’m wondering why we are going through the painful process of exclusively using computer generated imagery for our work instead of, you know, “real” life. You just have to watch the making of “synken” to get jealous about the way they work while you’re sitting in front of your screen the whole day. Be sure to check out transforma’s website and their vimeo channel as well as yro’s website, it’s really cool stuff.